Difference between revisions of "NiTexturingPropertyGetTextureClampMode"
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imported>DragoonWraith (→See Also: doesn't really make sense) |
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{{NifSE NiTexturingProperty Texture Slots}} | {{NifSE NiTexturingProperty Texture Slots}} | ||
== See Also == | |||
* [[NiTexturingPropertySetTextureClampMode]] | |||
[[Category:NifSE|TexturingPropertyGetTextureClampMode]] | [[Category:NifSE|TexturingPropertyGetTextureClampMode]] | ||
[[Category:NifSE (NiTexturingProperty)|GetTextureClampMode]] | [[Category:NifSE (NiTexturingProperty)|GetTextureClampMode]] |
Latest revision as of 16:07, 21 January 2011
This is a command from NifSE.
Syntax
(short:clampMode) NiTexturingPropertyGetTextureClampMode short:texSlot short:nifID short:blockID (short:clampMode) NiTexPropGetTexClamp short:texSlot short:nifID short:blockID
Returns a short value which indicates the clamp mode of the NiSourceTexture-derived block that is filling the specified texSlot. The texture slots range from 0 to NiTexturingPropertyGetTextureCount, and the possible choices are given below. See NiTexturingPropertyGetTextureCount for more details.
The possible values for clamp mode tell whether each of the S(U) and T(V) directions are clamped or wrapped, as follows:
0 = clamp S, clamp T 1 = clamp S, wrap T 2 = wrap S, clamp T 3 = wrap S, wrap T
Returns -1 if the function fails for whatever reason.
The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.
Texture Slots
- BASE_MAP = 0 - a.k.a. the color map
- DARK_MAP = 1
- DETAIL_MAP = 2
- GLOSS_MAP = 3
- GLOW_MAP = 4
- BUMP_MAP = 5
- NORMAL_MAP = 6
- UNKNOWN2_MAP = 7
- DECAL_0_MAP = 8
- DECAL_1_MAP = 9
- DECAL_2_MAP = 10
- DECAL_3_MAP = 11