Difference between revisions of "Scripting Tutorial: My First Script"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Tyrrael
imported>Tyrrael
Line 10: Line 10:
# A window will pop up with the item's properties. Where it says Script: NONE, click the 3 little dots next to it. This will open the Script Editor.
# A window will pop up with the item's properties. Where it says Script: NONE, click the 3 little dots next to it. This will open the Script Editor.
# Go to Script --> New, to start a new script.
# Go to Script --> New, to start a new script.
# Cut and paste the following:
# Cut and paste the following:<br><br>
#:ScriptName HelloWorld<br><br>
#:''ScriptName HelloWorld<br><br>''
#:Begin OnAdd
#:''Begin OnAdd''
#:Message "Hello World!", 10
#:''Message "Hello World!", 10''
#:end
#:''end''<br><br>
#:Info about the script itself:
#:- The first line is just the name of your script, and the last line of course ends the script.
#:- "Begin OnAdd" means that this script will fire each time you pick up this item.
#:- And lastly, the message line controls what will be displayed, with the "10" as how long the message will stay on screen. Check here for more info about the message command: [[Message]]
# Save the script and then close the Script Editor.
# Save the script and then close the Script Editor.
# Go back to the item properties and "HelloWorld" should appear as an option in the dropdown menu for Scripts. (You may have to close the item properties window and re-open it for the HelloWorld script to appear in the dropdown menu.)
# Go back to the item properties and "HelloWorld" should appear as an option in the dropdown menu for Scripts. (You may have to close the item properties window and re-open it for the HelloWorld script to appear in the dropdown menu.)

Revision as of 00:12, 7 April 2006

This is a short tutorial which will give you a quick walkthrough for making your first script. It will detail step-by-step the script making process and should take a total of about 5-10 minutes.


So let's get started:


  1. Open The Elder Scrolls Construction Set.
  2. Go to File --> Data and a window will pop up. Double click Oblivion.esm to check it and click OK. (Then wait for it to load.)
  3. In the Object Window, navigate through and find Lockpicks. You'll find this under Items --> Misc Item. (If you don't have a lockpick, any common item will work, like an apple or something.) Double click the item.
  4. A window will pop up with the item's properties. Where it says Script: NONE, click the 3 little dots next to it. This will open the Script Editor.
  5. Go to Script --> New, to start a new script.
  6. Cut and paste the following:

    ScriptName HelloWorld

    Begin OnAdd
    Message "Hello World!", 10
    end

    Info about the script itself:
    - The first line is just the name of your script, and the last line of course ends the script.
    - "Begin OnAdd" means that this script will fire each time you pick up this item.
    - And lastly, the message line controls what will be displayed, with the "10" as how long the message will stay on screen. Check here for more info about the message command: Message
  7. Save the script and then close the Script Editor.
  8. Go back to the item properties and "HelloWorld" should appear as an option in the dropdown menu for Scripts. (You may have to close the item properties window and re-open it for the HelloWorld script to appear in the dropdown menu.)
  9. Hit ok to save and close the window.
  10. Go up to the top and hit File --> Save; name it HelloWorld (it will be an esp file, HelloWorld.esp)
  11. Open the Oblivion start menu (the splash screen), and click on Data Files.
  12. Double click on your HelloWorld.esp to check / enable it and click ok to save and close.
  13. Now go into the game and you should be set! Drop a lockpick on the ground and pick it back up and a message should say "Hello World!". And with that, welcome to scripting!


-Page by Tyrrael, and some helpful people: TitusFrost, mmmpld, Tellin, Talith, Kyne, mojo892