Difference between revisions of "Set"
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imported>JOG m (Example for set and functions) |
imported>JOG (set variable to <comparsion>) |
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Line 51: | Line 51: | ||
set b to 9 | set b to 9 | ||
set a to b/5 + 0.5 ; will set "a" to '''2''' | set a to b/5 + 0.5 ; will set "a" to '''2''' | ||
*You can also use a comparsion as the "value". The variable will then be set either to 1 or 0 depending on whether the condition is true or not. | |||
set goodluck to player.Getluck > 60 | |||
Does the same as | |||
if player.Getluck > 60 | |||
set goodluck to 1 | |||
else | |||
set goodluck to 0 | |||
endif | |||
Revision as of 10:42, 8 May 2006
Sets a local or global variable to a specified value. This value can be a number or an expression.
Arithmetic Operators:
Operator | Description |
---|---|
+ | Addition |
- | Subtraction |
* | Multiplication |
/ | Division |
% | Modulus (do integer division and return remainder) |
Notes:
- A minus right in front of a number or variable acts as "negative"-sign. When you want to do a subtraction, you need at least one space before and behind the minus. This is the only place where you really need a space between arithmetic operators. (For instance: "a-b" will not compile; it needs to be "a - b")
- When using only numbers in a division, you need to use at least one decimal point to tell the game that you want to use floating point division, without a decimal point the remainder is truncated at the end of the division:
float a set a to 9/5 ; will set "a" to 1.000 set a to 9.0/5 ; will set "a" to 1.800
- When you want to store the correctly rounded result of a division in an integer-variable, you need to make sure, that the calculation uses floating poing (so that the decimal-fraction isn't truncated) and add 0.5:
short a set a to 9/5 ; will set "a" to 1 set a to 9/5 + 0.5 ; will set "a" to 1 set a to 9.0/5 ; will set "a" to 1 set a to 9.0/5 + 0.5 ; will set "a" to 2 set a to 7.0/5 + 0.5 ; will set "a" to 1
short a set a to 9 set a to a/5.0 + 0.5 ; will set "a" to 2
short a float b set b to 9 set a to b/5 + 0.5 ; will set "a" to 2
- You can also use a comparsion as the "value". The variable will then be set either to 1 or 0 depending on whether the condition is true or not.
set goodluck to player.Getluck > 60
Does the same as
if player.Getluck > 60 set goodluck to 1 else set goodluck to 0 endif
Other Examples:
set a to 2 set b to a*a set c to (b - a)*b - a set d to ((3* -b+a) - c)/ -2 message "a=%.0f, b=%.0f, c=%.0f, d=%.0f" a b c d ; ("a=2, b=4, c=6, d=8") set stage to getstage quest1 + 10 set weapondrawn to player.isweaponout