Difference between revisions of "SetAlert"

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imported>KronicDeth
(A link to GetIsAlerted)
imported>Haama
(CS 1.0 stuff)
Line 7: Line 7:
==See Also==
==See Also==
[[GetIsAlerted]]
[[GetIsAlerted]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: AI Functions]]
[[Category: AI Functions]]
[[Category: AI Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]

Revision as of 14:58, 8 August 2007

Syntax:

SetAlert [0/1]


Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.

See Also

GetIsAlerted