Difference between revisions of "SetAlert"
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imported>KronicDeth (A link to GetIsAlerted) |
imported>Haama (CS 1.0 stuff) |
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Line 7: | Line 7: | ||
==See Also== | ==See Also== | ||
[[GetIsAlerted]] | [[GetIsAlerted]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
[[Category: AI Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] |
Revision as of 14:58, 8 August 2007
Syntax:
SetAlert [0/1]
Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.