Difference between revisions of "SetEquippedWeaponPoison"
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* [[RemoveEquippedWeaponPoison]] | * [[RemoveEquippedWeaponPoison]] | ||
[[Category: | [[Category:Functions]] | ||
[[Category: | [[Category:Functions (OBSE)]] | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] | [[Category:Inventory Functions (OBSE)]] |
Revision as of 22:33, 25 August 2007
SetEquippedWeaponPoison - sets the poison applied to the equipped weapon and returns the previous poison. Called on the weapon holder.
(oldPoison:ref) reference.SetEquippedWeaponPoison nuPoison:ref
Notes
- Poison means the base object item.
- Using SetEquippedWeaponPoison when the reference doesn't have a poison-able weapon (hand to hand or staves) is the same as a Return.
- You can set a potion to a weapon, as well as poisons.
- Unlike poisons, the effects will be applied directly to the player (both positive and negative effects).
- Untested for blade/blunt, but for bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC.
- It's not clear whether this counts towards the player's active potions limit - the effects of a single poison could be applied more than 4 times (with multiple poison applications and hits), but whether 5 different potions can affect the player hasn't been tested.