Difference between revisions of "SetEquippedWeaponPoison"
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imported>Haama (Updated potion-poison notes) |
imported>Haama (or not...) |
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**Unlike poisons, the effects will be applied directly to the player (both positive and negative effects). However, for blade/blunt you will have to hit a living NPC before the effects will be applied. | **Unlike poisons, the effects will be applied directly to the player (both positive and negative effects). However, for blade/blunt you will have to hit a living NPC before the effects will be applied. | ||
**For bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC. | **For bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC. | ||
**This will count towards your potion limit, but | **This will count towards your potion limit, but you can go above the potion limit (if you have already drunk 4 potions, the effects of the potion-poison will still be applied) | ||
==See Also== | ==See Also== |
Revision as of 17:34, 4 September 2007
SetEquippedWeaponPoison - sets the poison applied to the equipped weapon and returns the previous poison. Called on the weapon holder.
(oldPoison:ref) reference.SetEquippedWeaponPoison nuPoison:ref
Notes
- Poison means the base object item.
- Using SetEquippedWeaponPoison when the reference doesn't have a poison-able weapon (hand to hand or staves) is the same as a Return.
- You can set a potion to a weapon, as well as poisons.
- Unlike poisons, the effects will be applied directly to the player (both positive and negative effects). However, for blade/blunt you will have to hit a living NPC before the effects will be applied.
- For bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC.
- This will count towards your potion limit, but you can go above the potion limit (if you have already drunk 4 potions, the effects of the potion-poison will still be applied)