Difference between revisions of "SetFactionSpecialCombat"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Fixed link)
imported>TheMagician
m (SetFactionHasSpecialCombat moved to SetFactionSpecialCombat over redirect: incorrectly redirected; found in source and tested)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Beta}}
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]


Line 8: Line 7:


==See Also==
==See Also==
*[[FactionHasSpecialCombat]]
*[[GetNumFactions]]
*[[GetNthFaction]]
*[[GetInFaction]]
*[[GetInFaction]]
*[[FactionHasSpecialCombat]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 17:01, 5 July 2010

A command for Oblivion Script Extender

Syntax:

(hasSpecialCombat:bool) FactionHasSpecialCombat faction:ref

Returns 1 if the Special Combat flag is set on the faction.

See Also[edit | edit source]