Difference between revisions of "SetGhost"
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imported>ShadowDancer (more info) |
imported>Haama (CS 1.0 stuff) |
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Line 12: | Line 12: | ||
==See Also== | ==See Also== | ||
[[GetIsGhost]] | [[GetIsGhost]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] |
Revision as of 16:05, 8 August 2007
Syntax:
SetGhost iGhostFlag ( 0 or 1 )
Sets the actor to/from the "ghost" state. When in a ghost state:
- The actor will not enter combat
- The actor cannot be harmed by a weapon or spell in any way
- The actor will be hurt by water damage and some traps
- The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
- The actor is still able to talk and can be activated to talk.
- The actor can not be pick pocketed.