Difference between revisions of "SetGhost"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>ShadowDancer
(more info)
imported>Haama
(CS 1.0 stuff)
Line 12: Line 12:
==See Also==
==See Also==
[[GetIsGhost]]
[[GetIsGhost]]




[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]

Revision as of 16:05, 8 August 2007

Syntax:

 SetGhost iGhostFlag ( 0 or 1 )

Sets the actor to/from the "ghost" state. When in a ghost state:

  • The actor will not enter combat
  • The actor cannot be harmed by a weapon or spell in any way
  • The actor will be hurt by water damage and some traps
  • The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
  • The actor is still able to talk and can be activated to talk.
  • The actor can not be pick pocketed.

See Also

GetIsGhost