Difference between revisions of "SetGhost"
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imported>Haama (CS 1.0 stuff) |
imported>Qazaaq m (→See Also: unsorted list) |
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==See Also== | ==See Also== | ||
[[GetIsGhost]] | *[[GetIsGhost]] | ||
Revision as of 18:47, 5 January 2008
Syntax:
SetGhost iGhostFlag ( 0 or 1 )
Sets the actor to/from the "ghost" state. When in a ghost state:
- The actor will not enter combat
- The actor cannot be harmed by a weapon or spell in any way
- The actor will be hurt by water damage and some traps
- The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
- The actor is still able to talk and can be activated to talk.
- The actor can not be pick pocketed.