Difference between revisions of "SetHair"
Jump to navigation
Jump to search
imported>Haama (Created) |
imported>Haama (Fixed syntax) |
||
Line 2: | Line 2: | ||
'''Syntax:''' | '''Syntax:''' | ||
(nothing) reference.SetHair hairStyle:ref npc:ref | (nothing) ''reference''.SetHair hairStyle:ref ''npc:ref'' | ||
Sets the hair on one actor, including the player, to a hairstyle predefined in the CS. | Sets the hair on one actor, including the player, to a hairstyle predefined in the CS. |
Revision as of 02:32, 25 November 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetHair hairStyle:ref npc:ref
Sets the hair on one actor, including the player, to a hairstyle predefined in the CS.
Notes
- Changes to an NPC are not saved in the savegame and will revert to their original upon loading the save game.
- However, changes to the player will last beyond a savegame.
- Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
- Changes to the player may not be visible until the game is reloaded.