Difference between revisions of "SetIsFood"

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==See Also==
==See Also==
*[[FlameNode]]
*[[IsFood]]
*[[HasFlames]]
*[[AddFlames]]
*[[RemoveFlames]]  


[[Category: Functions]]
[[Category: Functions]]

Revision as of 14:07, 10 September 2007

A command for Oblivion Script Extender

Sets whether the object is considered to be food

Syntax:

(nothing) reference.IsFood isFood:bool objectID:ref

See Also