Difference between revisions of "SetIsFood"

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imported>WereWolf
imported>WereWolf
 
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[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (OBSE)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (OBSE)]]
[[Category: Inventory Functions (OBSE)]]

Latest revision as of 13:12, 14 September 2007

A command for Oblivion Script Extender

Syntax:

(nothing) reference.IsFood isFood:bool objectID:ref

Sets whether the object is considered to be food.

See Also[edit | edit source]