Difference between revisions of "SetIsPlayable"
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imported>DragoonWraith (note about what item types have the flag to set) |
imported>Thorskin |
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Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor. | Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor. | ||
This flag is not saved by the game. It will reset to its editor value when the object is loaded in memory. | |||
==See Also== | ==See Also== |
Revision as of 18:23, 7 May 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetIsPlayable isPlayable:bool objectID:ref
Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.
This flag is not saved by the game. It will reset to its editor value when the object is loaded in memory.