Difference between revisions of "SetIsPlayable"
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Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor. | Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor. | ||
==See Also== | ==See Also== |
Latest revision as of 19:20, 7 May 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetIsPlayable isPlayable:bool objectID:ref
Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.