Difference between revisions of "SetIsPlayable"

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Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.
Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.
This flag is not saved by the game. It will reset to its editor value when the object is loaded in memory.


==See Also==
==See Also==

Latest revision as of 19:20, 7 May 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetIsPlayable isPlayable:bool objectID:ref

Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.

See Also[edit | edit source]