Difference between revisions of "GetWeaponSkillType"

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[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Condition Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Weapon
Skill
Type
End Search Terms -->

Latest revision as of 09:35, 20 June 2008

Syntax:

 ActorID.GetWeaponSkillType == X

Returns actor's current weapon skill type:

0 = No Weapon (Hand-to-Hand) or No Skill (Staff)
1 = Blade
2 = Blunt
3 = Marksman