Difference between revisions of "Globals"
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A global variable is available for any script or condition to reference without being linked to a particular quest or object. To see a list of all the global variables in what you are working on within TESCS simply go to Gameplay -> Globals in the menu bar. | A global variable is available for any script or condition to reference without being linked to a particular quest or object. To see a list of all the global variables in what you are working on within TESCS simply go to Gameplay -> Globals in the menu bar. | ||
See the [[Global Variable List]] for a list of global variables used in Oblivion.esm. | |||
You can create your own global variables | You can create your own global variables |
Revision as of 12:33, 28 April 2006
A global variable is available for any script or condition to reference without being linked to a particular quest or object. To see a list of all the global variables in what you are working on within TESCS simply go to Gameplay -> Globals in the menu bar.
See the Global Variable List for a list of global variables used in Oblivion.esm.
You can create your own global variables
- EditorID: The name of the variable. No spaces or special characters are allowed.
- Variable Type: Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as 32-bit floats. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000)
- Value: The default value for the global variable.