Difference between revisions of "Globals"

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==Note==
==Note==
The value of a Global is stored in the save game. So you can not change the default value (by using the Globals form in the editor) of a an already existing Global in a plugin and expect it to change in a player's saved game unless you also script this with a "set myGlobal to whatever" line in a script.[[User:Jduvall|Jduvall]] 13:39, 15 June 2006 (EDT)
The value of a Global is stored in the save game. So you can not change the default value (by using the Globals form in the editor) of a an already existing Global in a plugin and expect it to change in a player's saved game unless you also script this with a "set myGlobal to whatever" line in a script. --[[User:Jduvall|Jduvall]] 13:39, 15 June 2006 (EDT)


==See also==
==See also==

Revision as of 12:39, 15 June 2006

A global variable is available for any script or condition to reference without being linked to a particular quest or object.

Global variables are declared in the main menu under Gameplay -> Globals


  • EditorID: The name of the variable. No spaces or special characters are allowed.
  • Variable Type: Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as 32-bit floats. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000)
  • Value: The default value for the global variable.

Note

The value of a Global is stored in the save game. So you can not change the default value (by using the Globals form in the editor) of a an already existing Global in a plugin and expect it to change in a player's saved game unless you also script this with a "set myGlobal to whatever" line in a script. --Jduvall 13:39, 15 June 2006 (EDT)

See also

List of global variables