Difference between revisions of "Hand to Hand Game Settings"
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imported>Diablerie (Made page prettier, added links and category) |
imported>Deviouspanda |
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|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) | |style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) | ||
|- | |- | ||
|style="background:#ffeded" | | |style="background:#ffeded" | fHandHealthMin | ||
|style="background:#ffeded" | 1.0 | |style="background:#ffeded" | 1.0 | ||
|style="background:#ffeded" | Minimum unarmed damage | |style="background:#ffeded" | Minimum unarmed damage |
Revision as of 16:22, 13 September 2006
The following settings control hand-to-hand combat:
Setting | Default Value | Description |
---|---|---|
fHandDamageSkillBase | 0.0 | Base Hand to Hand skill multiplier |
fHandDamageSkillMult | 1.0 | Hand To Hand skill multiplier |
fHandDamageStrengthBase | 0.0 | Base Strength attribute multiplier |
fHandDamageStrengthMult | 0.75 | Strength attribute multiplier |
fHandFatigueDamageBase | 1.0 | Base fatigue damage |
fHandFatigueDamageMult | 0.5 | Fatigue damage multiplier |
fHandHealthMax | 15.0 | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) |
fHandHealthMin | 1.0 | Minimum unarmed damage |
fHandReachMult | 0.6 | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 units) |
The formula for calculating hand-to-hand damage is:
fHandHealthMin + (fHandHealthMax - fHandHealthMin) × (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)