Difference between revisions of "Hand to Hand Game Settings"

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imported>Deviouspanda
imported>Gregbert
m (Grammar Corrected; Added Internal Links)
 
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!style="background:#ffdead" | Description
!style="background:#ffdead" | Description
|-
|-
|style="background:#ffeded" | fHandDamageSkillBase
|style="background:#ffeded" | [[fHandDamageSkillBase]]
|style="background:#ffeded" | 0.0
|style="background:#ffeded" | 0.0
|style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier
|style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier
|-
|-
|style="background:#ffeded" | fHandDamageSkillMult
|style="background:#ffeded" | [[fHandDamageSkillMult]]
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | Hand To Hand skill multiplier
|style="background:#ffeded" | Hand To Hand skill multiplier
|-
|-
|style="background:#ffeded" | fHandDamageStrengthBase
|style="background:#ffeded" | [[fHandDamageStrengthBase]]
|style="background:#ffeded" | 0.0
|style="background:#ffeded" | 0.0
|style="background:#ffeded" | Base [[Strength]] attribute multiplier
|style="background:#ffeded" | Base [[Strength]] attribute multiplier
|-
|-
|style="background:#ffeded" | fHandDamageStrengthMult
|style="background:#ffeded" | [[fHandDamageStrengthMult]]
|style="background:#ffeded" | 0.75
|style="background:#ffeded" | 0.75
|style="background:#ffeded" | Strength attribute multiplier
|style="background:#ffeded" | Strength attribute multiplier
|-
|-
|style="background:#ffeded" | fHandFatigueDamageBase
|style="background:#ffeded" | [[fHandFatigueDamageBase]]
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | Base fatigue damage
|style="background:#ffeded" | Base fatigue damage
|-
|-
|style="background:#ffeded" | fHandFatigueDamageMult
|style="background:#ffeded" | [[fHandFatigueDamageMult]]
|style="background:#ffeded" | 0.5
|style="background:#ffeded" | 0.5
|style="background:#ffeded" | Fatigue damage multiplier
|style="background:#ffeded" | Fatigue damage multiplier
|-
|-
|style="background:#ffeded" | fHandHealthMax
|style="background:#ffeded" | [[fHandHealthMax]]
|style="background:#ffeded" | 15.0
|style="background:#ffeded" | 15.0
|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.)
|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may be higher or lower depending of the other hand-to-hand settings.)
|-
|-
|style="background:#ffeded" | fHandHealthMin
|style="background:#ffeded" | [[fHandHealthMin]]
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | 1.0
|style="background:#ffeded" | Minimum unarmed damage
|style="background:#ffeded" | Minimum unarmed damage
|-
|-
|style="background:#ffeded" | fHandReachMult
|style="background:#ffeded" | [[fHandReachMult]]
|style="background:#ffeded" | 0.6
|style="background:#ffeded" | 0.6
|style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
|style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
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The formula for calculating hand-to-hand damage is:
The formula for calculating hand-to-hand damage is:


fHandHealthMin +
[[fHandHealthMin]] +
(fHandHealthMax - fHandHealthMin) ×
([[fHandHealthMax]] - [[fHandHealthMin]]) ×
(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) ×
([[Strength]] / 100 × [[fHandDamageStrengthMult]] + [[fHandDamageStrengthBase]]) ×
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
(HandToHand / 100 × [[fHandDamageSkillMult]] + [[fHandDamageSkillBase]])


[[Category:Settings]]
The formula for calculating hand-to-hand fatigue damage is:
 
[[fHandFatigueDamageBase]] + [[fHandFatigueDamageMult]] x (health damage as above)
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 11:32, 27 April 2009

The following settings control hand-to-hand combat:

Setting Default Value Description
fHandDamageSkillBase 0.0 Base Hand to Hand skill multiplier
fHandDamageSkillMult 1.0 Hand To Hand skill multiplier
fHandDamageStrengthBase 0.0 Base Strength attribute multiplier
fHandDamageStrengthMult 0.75 Strength attribute multiplier
fHandFatigueDamageBase 1.0 Base fatigue damage
fHandFatigueDamageMult 0.5 Fatigue damage multiplier
fHandHealthMax 15.0 Base maximum unarmed damage (note: actual maximum damage may be higher or lower depending of the other hand-to-hand settings.)
fHandHealthMin 1.0 Minimum unarmed damage
fHandReachMult 0.6 Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 units)


The formula for calculating hand-to-hand damage is:

fHandHealthMin + (fHandHealthMax - fHandHealthMin) × (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)

The formula for calculating hand-to-hand fatigue damage is:

fHandFatigueDamageBase + fHandFatigueDamageMult x (health damage as above)