Difference between revisions of "Hand to Hand Game Settings"
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imported>The Hanker Chief |
imported>Gregbert m (Grammar Corrected; Added Internal Links) |
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(One intermediate revision by one other user not shown) | |||
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!style="background:#ffdead" | Description | !style="background:#ffdead" | Description | ||
|- | |- | ||
|style="background:#ffeded" | fHandDamageSkillBase | |style="background:#ffeded" | [[fHandDamageSkillBase]] | ||
|style="background:#ffeded" | 0.0 | |style="background:#ffeded" | 0.0 | ||
|style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier | |style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier | ||
|- | |- | ||
|style="background:#ffeded" | fHandDamageSkillMult | |style="background:#ffeded" | [[fHandDamageSkillMult]] | ||
|style="background:#ffeded" | 1.0 | |style="background:#ffeded" | 1.0 | ||
|style="background:#ffeded" | Hand To Hand skill multiplier | |style="background:#ffeded" | Hand To Hand skill multiplier | ||
|- | |- | ||
|style="background:#ffeded" | fHandDamageStrengthBase | |style="background:#ffeded" | [[fHandDamageStrengthBase]] | ||
|style="background:#ffeded" | 0.0 | |style="background:#ffeded" | 0.0 | ||
|style="background:#ffeded" | Base [[Strength]] attribute multiplier | |style="background:#ffeded" | Base [[Strength]] attribute multiplier | ||
|- | |- | ||
|style="background:#ffeded" | fHandDamageStrengthMult | |style="background:#ffeded" | [[fHandDamageStrengthMult]] | ||
|style="background:#ffeded" | 0.75 | |style="background:#ffeded" | 0.75 | ||
|style="background:#ffeded" | Strength attribute multiplier | |style="background:#ffeded" | Strength attribute multiplier | ||
|- | |- | ||
|style="background:#ffeded" | fHandFatigueDamageBase | |style="background:#ffeded" | [[fHandFatigueDamageBase]] | ||
|style="background:#ffeded" | 1.0 | |style="background:#ffeded" | 1.0 | ||
|style="background:#ffeded" | Base fatigue damage | |style="background:#ffeded" | Base fatigue damage | ||
|- | |- | ||
|style="background:#ffeded" | fHandFatigueDamageMult | |style="background:#ffeded" | [[fHandFatigueDamageMult]] | ||
|style="background:#ffeded" | 0.5 | |style="background:#ffeded" | 0.5 | ||
|style="background:#ffeded" | Fatigue damage multiplier | |style="background:#ffeded" | Fatigue damage multiplier | ||
|- | |- | ||
|style="background:#ffeded" | fHandHealthMax | |style="background:#ffeded" | [[fHandHealthMax]] | ||
|style="background:#ffeded" | 15.0 | |style="background:#ffeded" | 15.0 | ||
|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may | |style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may be higher or lower depending of the other hand-to-hand settings.) | ||
|- | |- | ||
|style="background:#ffeded" | fHandHealthMin | |style="background:#ffeded" | [[fHandHealthMin]] | ||
|style="background:#ffeded" | 1.0 | |style="background:#ffeded" | 1.0 | ||
|style="background:#ffeded" | Minimum unarmed damage | |style="background:#ffeded" | Minimum unarmed damage | ||
|- | |- | ||
|style="background:#ffeded" | fHandReachMult | |style="background:#ffeded" | [[fHandReachMult]] | ||
|style="background:#ffeded" | 0.6 | |style="background:#ffeded" | 0.6 | ||
|style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]]) | |style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]]) | ||
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The formula for calculating hand-to-hand damage is: | The formula for calculating hand-to-hand damage is: | ||
fHandHealthMin + | [[fHandHealthMin]] + | ||
(fHandHealthMax - fHandHealthMin) × | ([[fHandHealthMax]] - [[fHandHealthMin]]) × | ||
(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × | ([[Strength]] / 100 × [[fHandDamageStrengthMult]] + [[fHandDamageStrengthBase]]) × | ||
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase) | (HandToHand / 100 × [[fHandDamageSkillMult]] + [[fHandDamageSkillBase]]) | ||
The formula for calculating hand-to-hand fatigue damage is: | The formula for calculating hand-to-hand fatigue damage is: | ||
fHandFatigueDamageBase + fHandFatigueDamageMult x (health damage as above) | [[fHandFatigueDamageBase]] + [[fHandFatigueDamageMult]] x (health damage as above) | ||
[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 11:32, 27 April 2009
The following settings control hand-to-hand combat:
Setting | Default Value | Description |
---|---|---|
fHandDamageSkillBase | 0.0 | Base Hand to Hand skill multiplier |
fHandDamageSkillMult | 1.0 | Hand To Hand skill multiplier |
fHandDamageStrengthBase | 0.0 | Base Strength attribute multiplier |
fHandDamageStrengthMult | 0.75 | Strength attribute multiplier |
fHandFatigueDamageBase | 1.0 | Base fatigue damage |
fHandFatigueDamageMult | 0.5 | Fatigue damage multiplier |
fHandHealthMax | 15.0 | Base maximum unarmed damage (note: actual maximum damage may be higher or lower depending of the other hand-to-hand settings.) |
fHandHealthMin | 1.0 | Minimum unarmed damage |
fHandReachMult | 0.6 | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 units) |
The formula for calculating hand-to-hand damage is:
fHandHealthMin + (fHandHealthMax - fHandHealthMin) × (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
The formula for calculating hand-to-hand fatigue damage is:
fHandFatigueDamageBase + fHandFatigueDamageMult x (health damage as above)