Difference between revisions of "Health"
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imported>Jbieger |
imported>Jbieger m |
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simplified: | simplified: | ||
Health(x) = Endurance(x) * [[fPCBaseHealthMult]] * fStatsHealthStartMult | Health(x) = Endurance(x) * [[fPCBaseHealthMult]] * fStatsHealthStartMult | ||
+ (Endurance(2) + Endurance(3) + ... Endurance(x-1) + Endurance(x)) | + (Endurance(2) + Endurance(3) + ... + Endurance(x-1) + Endurance(x)) | ||
* [[fStatsHealthLevelMult]] | * [[fStatsHealthLevelMult]] |
Revision as of 16:14, 16 May 2006
This is a measure of the life force of an actor. When this reaches zero, the actor dies, usually without means of reincarnation. H
Base Health formula:
Endurance x fPCBaseHealthMult [default 2.00] x fStatsHealthStartMult [default 1.00]
Health Added Per Level Formula:
Endurance x fStatsHealthLevelMult [default .1]
Total Health at level x:
Health(x) = Endurance(x) * fPCBaseHealthMult * fStatsHealthStartMult + Endurance(2) * fStatsHealthLevelMult + Endurance(3) * fStatsHealthLevelMult + ... + Endurance(x-1) * fStatsHealthLevelMult + Endurance(x) * fStatsHealthLevelMult
simplified: Health(x) = Endurance(x) * fPCBaseHealthMult * fStatsHealthStartMult + (Endurance(2) + Endurance(3) + ... + Endurance(x-1) + Endurance(x)) * fStatsHealthLevelMult