Difference between revisions of "Health"

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  simplified:
  simplified:
  Health(x) = Endurance(x) * [[fPCBaseHealthMult]] * fStatsHealthStartMult
  Health(x) = Endurance(x) * [[fPCBaseHealthMult]] * fStatsHealthStartMult
             + (Endurance(2) + Endurance(3) + ... Endurance(x-1) + Endurance(x))
             + (Endurance(2) + Endurance(3) + ... + Endurance(x-1) + Endurance(x))
             * [[fStatsHealthLevelMult]]
             * [[fStatsHealthLevelMult]]
==See Also==
*[[Stats Overview]]
[[Category:Actor Values]]

Latest revision as of 18:50, 5 January 2008

This is a measure of the life force of an actor. When this reaches zero, the actor dies, usually without means of reincarnation. H

Base Health formula:

Endurance x fPCBaseHealthMult [default 2.00] x fStatsHealthStartMult [default 1.00]

Health Added Per Level Formula:

Endurance x fStatsHealthLevelMult [default .1]

Total Health at level x:

Health(x) = Endurance(x) * fPCBaseHealthMult * fStatsHealthStartMult
            + Endurance(2) * fStatsHealthLevelMult
            + Endurance(3) * fStatsHealthLevelMult
            + ...
            + Endurance(x-1) * fStatsHealthLevelMult
            + Endurance(x) * fStatsHealthLevelMult
simplified:
Health(x) = Endurance(x) * fPCBaseHealthMult * fStatsHealthStartMult
            + (Endurance(2) + Endurance(3) + ... + Endurance(x-1) + Endurance(x))
            * fStatsHealthLevelMult

See Also[edit | edit source]