Difference between revisions of "IArmorDamageBootsChance"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Pharago
imported>Bnesmith
Line 1: Line 1:
Determines the percentage of damage that will be absorbed by the boots.Default 10.
Determines the percentage of damage that will be absorbed by the boots.Default 10.


iArmorDamageBootsChance,iArmorDamageCuirassChance,iArmorDamageGauntletsChance,
iArmorDamageBootsChance
iArmorDamageGreavesChance,iArmorDamageHelmChance,iArmorDamageShieldChance
 
[[iArmorDamageCuirassChance]]
 
[[iArmorDamageGauntletsChance]],  
 
[[iArmorDamageGreavesChance]]
 
[[iArmorDamageHelmChance]]
 
[[iArmorDamageShieldChance]]


These variables are intimally related as they distribute the damage, by default they distribute 100% of damage, changing their values to any other value witch the sum of them is not 100 will actually remove damage.
These variables are intimally related as they distribute the damage, by default they distribute 100% of damage, changing their values to any other value witch the sum of them is not 100 will actually remove damage.

Revision as of 08:14, 20 April 2006

Determines the percentage of damage that will be absorbed by the boots.Default 10.

iArmorDamageBootsChance

iArmorDamageCuirassChance

iArmorDamageGauntletsChance,

iArmorDamageGreavesChance

iArmorDamageHelmChance

iArmorDamageShieldChance

These variables are intimally related as they distribute the damage, by default they distribute 100% of damage, changing their values to any other value witch the sum of them is not 100 will actually remove damage.