Difference between revisions of "ILevItemLevelDifferenceMax"
Jump to navigation
Jump to search
imported>Dev akm (added link to leveled item tutorial) |
imported>Dev akm m |
||
Line 9: | Line 9: | ||
{|border="1" cellpadding="5" cellspacing="0 | {|border="1" cellpadding="5" cellspacing="0" | ||
|- | |- | ||
! style="background:#efefef;" colspan=1 | Level | ! style="background:#efefef;" colspan=1 | Level |
Revision as of 13:26, 6 March 2007
Leveled Items are governed by this setting. A leveled item list uses the player's level to determine the top potential item in a list. From that item, only entries within this game setting's range are used. The default value is 8.
For example:
If the player is level 13, the list finds it's maximum at 12. Subtracting 8, the minimum level for an item generated by this list would be four. Therefore, all items except the iron and steel swords are potentials to be generated by this list.
Level | Item |
---|---|
1 | Iron Sword |
2 | Steel Sword |
4 | Silver Sword |
6 | Dwarven Sword |
9 | Elven Sword |
12 | Glass Sword |
See How Oblivion engine deals with NPC levelled equipment for more details.