Difference between revisions of "ILevItemLevelDifferenceMax"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Dev akm
(moved table because align=left isn't working)
imported>DragoonWraith
m
 
(4 intermediate revisions by 3 users not shown)
Line 9: Line 9:




{|border="1" cellpadding="5" cellspacing="0" align="left"
{|border="1" cellpadding="5" cellspacing="0"  
|-
|-
! style="background:#efefef;" colspan=1  | Level
! style="background:#efefef;" colspan=1  | Level
Line 34: Line 34:
|}
|}


== See Also ==


[[Category:Settings]]
* [[:Category:Leveled Lists|Leveled Lists]]
[[Category:Leveled Lists]]
* [[How Oblivion engine deals with NPC leveled equipment]]
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]

Latest revision as of 14:07, 27 October 2008

Leveled Items are governed by this setting. A leveled item list uses the player's level to determine the top potential item in a list. From that item, only entries within this game setting's range are used. The default value is 8.


For example:

If the player is level 13, the list finds it's maximum at 12. Subtracting 8, the minimum level for an item generated by this list would be four. Therefore, all items except the iron and steel swords are potentials to be generated by this list.


Level Item
1 Iron Sword
2 Steel Sword
4 Silver Sword
6 Dwarven Sword
9 Elven Sword
12 Glass Sword

See Also[edit | edit source]