Difference between revisions of "Inventory Tab"
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imported>Syscrusher m (Removed extraneous apostrophe for possessive "its") |
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All | All [[item]]s that are in the [[creature]]'s or [[NPC]]'s inventory. For creatures, this includes the body part that is used as an [[ingredient]]. | ||
*'''Preview Calculated Result:''' Resolves all leveled lists using the Preview level. This result is not stored with the creature or NPC. It is only for example purposes. | *'''Preview Calculated Result:''' Resolves all leveled lists using the Preview level. This result is not stored with the creature or NPC. It is only for example purposes. | ||
*'''Preview Level:''' The assumed level of the player. Used to seed the Preview Calculated Result function. | *'''Preview Level:''' The assumed level of the player. Used to seed the Preview Calculated Result function. | ||
Items can be added to the inventory by editing the creature who you want to add the items to in the [[Object Window]], selecting the "Inventory" tab, and then | |||
opening the "Item" tab in the object window and dragging an item into the creature's inventory. The first piece of equipment of a type of equipment (eg. ArchMageRobe) dragged into the inventory will be automatically equipped in its slot and dragging in subsequent items that occupy the same slot will not equip them. | |||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:NPC]] | [[Category:NPC]] |
Latest revision as of 16:20, 27 October 2012
All items that are in the creature's or NPC's inventory. For creatures, this includes the body part that is used as an ingredient.
- Preview Calculated Result: Resolves all leveled lists using the Preview level. This result is not stored with the creature or NPC. It is only for example purposes.
- Preview Level: The assumed level of the player. Used to seed the Preview Calculated Result function.
Items can be added to the inventory by editing the creature who you want to add the items to in the Object Window, selecting the "Inventory" tab, and then opening the "Item" tab in the object window and dragging an item into the creature's inventory. The first piece of equipment of a type of equipment (eg. ArchMageRobe) dragged into the inventory will be automatically equipped in its slot and dragging in subsequent items that occupy the same slot will not equip them.