Difference between revisions of "IsArmor"
Jump to navigation
Jump to search
imported>DragoonWraith (OBSE) |
imported>Behippo (correct calling conventions) |
||
Line 2: | Line 2: | ||
'''Syntax:''' | '''Syntax:''' | ||
[''ObjectID | IsArmor [''ObjectID''] | ||
Returns true if the object id passed in is classed as armor. Takes precedence over the reference version | |||
[''ref.'']IsArmor | |||
Returns true if calling object is classed as armor. | |||
[[Category: OBSE Functions]] | [[Category: OBSE Functions]] | ||
[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] |
Revision as of 14:50, 19 August 2006
A command for Oblivion Script Extender
Syntax:
IsArmor [ObjectID]
Returns true if the object id passed in is classed as armor. Takes precedence over the reference version
[ref.]IsArmor
Returns true if calling object is classed as armor.