Difference between revisions of "IsArmor"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(OBSE)
 
imported>Shademe
(Removed FeatNom tag | No reason provided)
 
(5 intermediate revisions by 4 users not shown)
Line 2: Line 2:


'''Syntax:'''
'''Syntax:'''
  [''ObjectID.'']IsArmor
  (IsArmor:bool) ''reference.''IsArmor ''ObjectID:ref''


Must be called on a reference. Returns true if calling object is classed as armor
Returns whether the object is classed as armor.


[[Category: OBSE Functions]]
<!--[[Category: OBSE Functions]]
[[Category: OBSE Item Functions]]
[[Category: OBSE Item Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]
I was not sure if I must delete this info, so I've just hide it.-->
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (OBSE)]]

Latest revision as of 09:12, 7 January 2009

A command for Oblivion Script Extender

Syntax:

(IsArmor:bool) reference.IsArmor ObjectID:ref

Returns whether the object is classed as armor.