Difference between revisions of "IsArmor"

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'''Syntax:'''
'''Syntax:'''
  IsArmor [''ObjectID'']
  (IsArmor:bool) ''reference.''IsArmor ''ObjectID:ref''
Returns true if the object id passed in is classed as armor.  Takes precedence over the reference version


[''ref.'']IsArmor
Returns whether the object is classed as armor.
 
Returns true if calling object is classed as armor.


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Latest revision as of 09:12, 7 January 2009

A command for Oblivion Script Extender

Syntax:

(IsArmor:bool) reference.IsArmor ObjectID:ref

Returns whether the object is classed as armor.