Difference between revisions of "IsInInterior"
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imported>DragoonWraith (CS 1.0) |
imported>GuRu m (add Syntax & Example) |
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'''Syntax:''' | |||
[''ActorID''.]IsInInterior | |||
'''Example:''' | |||
if ( Player.IsInInterior ) | |||
endif | |||
Returns 1 if the actor is in an interior cell. | Returns 1 if the actor is in an interior cell. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] | ||
Line 8: | Line 15: | ||
[[Category: Actor State Functions (CS 1.0)]] | [[Category: Actor State Functions (CS 1.0)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
<!-- Begin Search Terms | |||
Is | |||
In | |||
Interior | |||
End Search Terms --> |
Latest revision as of 13:22, 17 January 2011
Syntax:
[ActorID.]IsInInterior
Example:
if ( Player.IsInInterior ) endif
Returns 1 if the actor is in an interior cell.