Difference between revisions of "IsKey"
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imported>DragoonWraith (OBSE) |
imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
[''ObjectID | IsKey [''ObjectID''] | ||
Returns true if the passed object id is classed as a key. | |||
[[Category: OBSE Functions]] | [''ref.'']IsKey | ||
Returns true if calling object is classed as a key | |||
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[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
I was not sure if I must delete this info, so I've just hide it.--> | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (OBSE)]] |
Latest revision as of 01:23, 12 September 2007
A command for Oblivion Script Extender
Syntax:
IsKey [ObjectID]
Returns true if the passed object id is classed as a key.
[ref.]IsKey
Returns true if calling object is classed as a key