Difference between revisions of "IsLoadDoor"
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imported>DragoonWraith (not a record variable function) |
imported>QQuix (Added "Door functions" to categories and see also) |
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Line 9: | Line 9: | ||
*[[GetLinkedDoor]] | *[[GetLinkedDoor]] | ||
*[[GetTeleportCell]] | *[[GetTeleportCell]] | ||
*[[:Category:Door Functions|Door Functions]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (OBSE)]] | [[Category: Functions (OBSE)]] | ||
[[Category: Functions (OBSE v0013)]] | [[Category: Functions (OBSE v0013)]] | ||
[[Category:Door Functions]] |
Revision as of 06:57, 9 March 2013
A command for Oblivion Script Extender
Syntax:
(isLoadDoor:bool) reference.IsLoadDoor
Returns 1 if the calling reference is a load door.