Difference between revisions of "IsLoadDoor"

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imported>QQuix
(Added "Door functions" to categories and see also)
imported>QQuix
(Added a clarifying note)
 
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Returns 1 if the calling reference is a load door.
Returns 1 if the calling reference is a load door.
==Notes==
*Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.


==See Also==
==See Also==

Latest revision as of 18:06, 4 January 2014

A command for Oblivion Script Extender

Syntax:

(isLoadDoor:bool) reference.IsLoadDoor

Returns 1 if the calling reference is a load door.

Notes[edit | edit source]

  • Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.


See Also[edit | edit source]