Difference between revisions of "IsPlayable2"
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{{Function | {{Function | ||
| origin = OBSE | | origin = OBSE | ||
| summary = Returns whether the specified object is playable or not. If the object is of a type which cannot be flagged as playable in the editor, this function returns true. | | summary = Returns whether the specified object is playable or not. If the object is of a type which cannot be flagged as playable in the editor, this function returns true. Use [[IsPlayable]] for a different behaviour. | ||
| name = IsPlayable2 | | name = IsPlayable2 | ||
| returnVal = isPlayable | | returnVal = isPlayable | ||
Line 15: | Line 14: | ||
}} | }} | ||
}} | }} | ||
==See Also== | |||
*[[SetIsPlayable]] | |||
*[[IsPlayable]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (OBSE)]] | [[Category:Functions (OBSE)]] | ||
[[Category:Functions (OBSE v0015)]] | [[Category:Functions (OBSE v0015)]] |
Latest revision as of 09:30, 23 March 2011
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(isPlayable:bool) reference.IsPlayable2 objectID:ref
Returns whether the specified object is playable or not. If the object is of a type which cannot be flagged as playable in the editor, this function returns true. Use IsPlayable for a different behaviour.