Difference between revisions of "SetNthEffectItemArea"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Notes)
imported>WereWolf
(Added obse link)
Line 1: Line 1:
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
SetNthEffectItemArea - sets the area of the specified effect item
SetNthEffectItemArea - sets the area of the specified effect item
        (nothing) SetNthEffectItemArea nuArea:long magicItem:ref whichEffect:short
 
        (nothing) SetNthEIArea nuArea:long magicItem:ref whichEffect:short
'''Syntax:'''
(nothing) SetNthEffectItemArea nuArea:long magicItem:ref whichEffect:short
 
(nothing) SetNthEIArea nuArea:long magicItem:ref whichEffect:short


==Notes==
==Notes==

Revision as of 17:11, 11 September 2007

A command for Oblivion Script Extender

SetNthEffectItemArea - sets the area of the specified effect item

Syntax:

(nothing) SetNthEffectItemArea nuArea:long magicItem:ref whichEffect:short
(nothing) SetNthEIArea nuArea:long magicItem:ref whichEffect:short

Notes

  • You can set the area of any magic item, even if it normally doesn't have a area and it's grayed out in the CS. This won't do anything or even appear in-game, but you can retrieve it with GetNthEffectItemArea, making it a good way to store integer data.
  • (Unconfirmed, but likely) Using this function on a non-cloned spell (any spells from Oblivion.esm or mods) will change the duration of the spell, but only until the player re-loads their game. The most likely explanation is that Oblivion retrieves the spell's data from the mod/Oblivion.esm when loading, while cloned spells' data come from the save file itself.

See Also