Difference between revisions of "SetOpenKey"
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imported>Haama (Fixed link) |
imported>DragoonWraith (not a record variable function, calling it a crime function for lack of a better choice) |
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Line 22: | Line 22: | ||
*[[GetLinkedDoor]] | *[[GetLinkedDoor]] | ||
[[Category:Functions]] | [[Category: Functions]] | ||
[[Category:Functions (OBSE)]] | [[Category: Functions (OBSE)]] | ||
[[Category:Functions (OBSE v0013)]] | [[Category: Functions (OBSE v0013)]] | ||
[[Category: | [[Category: Crime Functions]] | ||
[[Category: | [[Category: Crime Functions (OBSE)]] |
Latest revision as of 20:51, 21 March 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetOpenKey key:ref
Sets the key used to unlock the reference to the specified key.
Notes[edit | edit source]
- Normally, doors only have the key set on one side of the door. Setting the key on both sides of a linked door may produce odd results, so use with caution and check the other side of the door first with
ref pDoor ref pKey ;DoorRef is a Reference Editor ID of a door ... set pDoor to DoorRef.GetLinkedDoor set pKey to pDoor.GetOpenKey if (pKey == 0) DoorRef.SetOpenKey SomeKey