Difference between revisions of "Category:MenuQue"

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imported>Kyoma
(Initial creation)
 
imported>Kyoma
Line 1: Line 1:
{{OBSE Plugin
{{OBSE Plugin
|Version    = 3
|Version    = 7.0
|InternalVer = 3
|InternalVer = 7
|Name        = MenuQue
|Name        = MenuQue
|Author      = [http://www.bethsoft.com/bgsforums/index.php?showuser=318730 kyoma]
|Author      = [http://www.bethsoft.com/bgsforums/index.php?showuser=318730 kyoma]

Revision as of 05:51, 5 March 2011


MenuQue
Author(s)

kyoma

Current Version 7.0 (GetPluginVersion returns 7)
Description

The primary goal of MenuQue is to allow better and easier manipulation of the UI - provided by variations of the GetMenuXXXValue functions from OBSE. It also has a few quest functions and other misc functions but they will (most likely) be obsolete once OBSE v19 is released.

Installation
  • Manual Install:
    1. Extract the contents to your Oblivion Data directory.
Download

TES Nexus

Source Code

None

Discussions

[Rel] OBSE Plugin - MenuQue

OBSE Name "OBSE_Kyoma_MenuQue"

(for use with IsPluginInstalled/GetPluginVersion)




Menu Value

They can be broken down into three groups: MenuChild, MenuActive and MenuGlobal functions.

The MenuChild functions allow for iteration through an element's children one by one or all children with the given name. This eliminates problems with the normal UI functions when a element may have multiple children with the same name.

The MenuActive functions allow you to directly access the traits and children of the active tile (e.g. whatever component is selected with the mouse).

The MenuGlobal functions allow you to access the so called global strings from the Menus\\strings.xml file in their original form. Most menus read them and combine it with other data to form a final string that will be displayed.

Pages in category "MenuQue"

The following 7 pages are in this category, out of 7 total.