Difference between revisions of "SkipAnim"
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Causes the current animation to not be played for this frame. | Causes the current animation to not be played for this frame. | ||
'''Notes:''' | |||
*The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using [[LoopGroup]] or [[PlayGroup]]. | |||
*This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is. | |||
==See Also== | |||
* [[LoopGroup]] | |||
* [[PlayGroup]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Animation Functions]] | [[Category: Animation Functions]] | ||
[[Category: Animation Functions (CS 1.0)]] | |||
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Latest revision as of 14:56, 20 June 2008
Syntax:
SkipAnim
Causes the current animation to not be played for this frame.
Notes:
- The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using LoopGroup or PlayGroup.
- This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is.
See Also[edit | edit source]