Difference between revisions of "SkipAnim"

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(Notes, adding info)
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'''Notes:'''
'''Notes:'''
*The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using [[LoopGroup]] or [[PlayGroup]].
*The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using [[LoopGroup]] or [[PlayGroup]].
*This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is.
==See Also==
* [[LoopGroup]]
* [[PlayGroup]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Animation Functions]]
[[Category: Animation Functions]]
[[Category: Animation Functions (CS 1.0)]]
<!-- Begin Search Terms
skip
Anim
End Search Terms -->

Latest revision as of 14:56, 20 June 2008

Syntax:

 SkipAnim 

Causes the current animation to not be played for this frame.

Notes:

  • The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using LoopGroup or PlayGroup.
  • This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is.

See Also[edit | edit source]