Difference between revisions of "Sneak"

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imported>Kkuhlmann
m (Sneak Skill moved to Sneak)
imported>Nirruden
(Novice/Apprentice perks, rewording, rearranging, crit-mod explanation)
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''Sneak'' skill allows you to pass undetected an enemy, or deals more damage to a non suspecting enemy.
''Sneak'' skill allows you to pass undetected an enemy, or deals more damage to a non suspecting enemy.


Novice skilled players do 4 times melee damage (one handed weapons or hand to hand ) , and 2 times bow damage.
Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill.
 
Apprentice and above skilled players do 6 times melee damage (one handed weapons or hand to hand ) , and 3 times bow damage.


Remaining undetected while sneaking depends on the speed you walk , the type of boots you wear, the amount of shadow.
Remaining undetected while sneaking depends on the speed you walk , the type of boots you wear, the amount of shadow.
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!style="background:#ffdead;" |Perks
!style="background:#ffdead;" |Perks
|style="background:#ffeded;" |  
|style="background:#ffeded;" |  
*'''Novice'''
*:4x Melee Critical Modifier, 2x Marksman Critical Modifier.
*'''Apprentice'''
*:6x Melee Critical Modifier, 4x Marksman Critical Modifier.
*'''Journeyman'''
*'''Journeyman'''
*:The weight of your boots does not affect chance of detection.
*:The weight of your boots does not affect chance of detection.

Revision as of 12:04, 10 April 2006

Description

Sneak skill allows you to pass undetected an enemy, or deals more damage to a non suspecting enemy.

Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill.

Remaining undetected while sneaking depends on the speed you walk , the type of boots you wear, the amount of shadow.

Governing attribute

Agility

Perks
  • Novice
    4x Melee Critical Modifier, 2x Marksman Critical Modifier.
  • Apprentice
    6x Melee Critical Modifier, 4x Marksman Critical Modifier.
  • Journeyman
    The weight of your boots does not affect chance of detection.
  • Expert
    Moving while sneaking does not affect chance of detection.
  • Master
    Armor rating of opponents is ignored while attacking unnoticed.