Difference between revisions of "Sneak"
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imported>Qazaaq (see also links shouldn't be unfinished articles) |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
|style="background:#ffeded;border-bottom:1px solid;" | | |style="background:#ffeded;border-bottom:1px solid;" | | ||
''Sneak'' skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy. | ''Sneak'' skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy. Sneak skill also governs your ability to pick pockets. | ||
The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. ''(Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the critical modifier is applied and you deal 12 damage.)'' | The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. ''(Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the [[FPerkSneakAttackXXMult|critical modifier]] is applied and you deal 12 damage.)'' | ||
Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow. | Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow, and the sneak skill of the opponents nearby. | ||
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!style="background:#ffdead;border-bottom:1px solid;" | Governing attribute | !style="background:#ffdead;border-bottom:1px solid;" | Governing attribute | ||
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Agility | Agility | ||
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!style="background:#ffdead;" |Perks | !style="background:#ffdead;border-bottom:1px solid;" |Perks | ||
|style="background:#ffeded;" | | |style="background:#ffeded;border-bottom:1px solid;" | | ||
*'''Novice''' | *'''Novice''' | ||
*:4x Melee Critical Modifier, 2x Marksman Critical Modifier. | *:4x Melee Critical Modifier, 2x Marksman Critical Modifier. | ||
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*'''Master''' | *'''Master''' | ||
*:Armor rating of opponents is ignored while attacking unnoticed. | *:Armor rating of opponents is ignored while attacking unnoticed. | ||
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!style="background:#ffdead;" |Note | |||
|style="background:#ffeded;" | | |||
Critical modifiers are configurable via the [[fPerkSneakAttackXXMult|fPerkSneakAttack__Mult]] settings, this page lists the default values of those settings. | |||
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==See Also== | |||
*[[:Category:Detection|Category: Detection]] | |||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Actor Values]] |
Latest revision as of 18:07, 5 January 2008
Description |
Sneak skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy. Sneak skill also governs your ability to pick pockets. The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. (Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the critical modifier is applied and you deal 12 damage.) Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow, and the sneak skill of the opponents nearby. | |
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Governing attribute |
Agility | |
Perks |
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Note |
Critical modifiers are configurable via the fPerkSneakAttack__Mult settings, this page lists the default values of those settings. |
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