Difference between revisions of "Sneak"

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imported>Nirruden
(Sneak skills are opposing - PC vs. NPC sneak skills)
imported>Qazaaq
(see also links shouldn't be unfinished articles)
 
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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''Sneak'' skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy.
''Sneak'' skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy.  Sneak skill also governs your ability to pick pockets.


The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. ''(Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the critical modifier is applied and you deal 12 damage.)''
The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. ''(Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the [[FPerkSneakAttackXXMult|critical modifier]] is applied and you deal 12 damage.)''


Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow, and the sneak skill of the opponents nearby.
Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow, and the sneak skill of the opponents nearby.
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Agility
Agility
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!style="background:#ffdead;" |Perks
!style="background:#ffdead;border-bottom:1px solid;" |Perks
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*'''Novice'''
*'''Novice'''
*:4x Melee Critical Modifier, 2x Marksman Critical Modifier.
*:4x Melee Critical Modifier, 2x Marksman Critical Modifier.
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*'''Master'''
*'''Master'''
*:Armor rating of opponents is ignored while attacking unnoticed.
*:Armor rating of opponents is ignored while attacking unnoticed.
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!style="background:#ffdead;" |Note
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Critical modifiers are configurable via the [[fPerkSneakAttackXXMult|fPerkSneakAttack__Mult]] settings, this page lists the default values of those settings.
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==See Also==
*[[:Category:Detection|Category: Detection]]


[[Category:Skills]]
[[Category:Skills]]
[[Category:Actor Values]]

Latest revision as of 18:07, 5 January 2008

Description

Sneak skill allows you to pass an enemy undetected, or deal more damage to an unsuspecting enemy. Sneak skill also governs your ability to pick pockets.

The Critical Modifier is applied to damage dealt when the target is unaware of the presence of the attacker. The attacker must be using a one-handed melee weapon or marksman weapon. The amount of damage is determined by the rank of the attacker in the sneak skill. (Example: You normally deal 3 damage with a one-handed melee weapon at novice sneak skill. While undetected, the critical modifier is applied and you deal 12 damage.)

Remaining undetected while sneaking depends on the speed you walk, the type of boots you wear, the amount of shadow, and the sneak skill of the opponents nearby.

Governing attribute

Agility

Perks
  • Novice
    4x Melee Critical Modifier, 2x Marksman Critical Modifier.
  • Apprentice
    6x Melee Critical Modifier, 4x Marksman Critical Modifier.
  • Journeyman
    The weight of your boots does not affect chance of detection.
  • Expert
    Moving while sneaking does not affect chance of detection.
  • Master
    Armor rating of opponents is ignored while attacking unnoticed.
Note

Critical modifiers are configurable via the fPerkSneakAttack__Mult settings, this page lists the default values of those settings.

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See Also[edit | edit source]