Difference between revisions of "StopCombatAlarmOnActor"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Fella
imported>SpookyFX
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Syntax:'''
'''Syntax:'''
  StopCombatAlarmOnActor
  <actorRef.>StopCombatAlarmOnActor
  SCAOnActor
  <actorRef.>SCAOnActor


Stops all combat and alarms against calling actor.
Stops all combat and alarms against calling actor. Any actors in combat with the calling actor will stop combat with him/her/it.
 
Note: When the calling actor is in combat with the player, this will stop the calling actor from attacking the player as if "Stopcombat player" was used.  


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions]]
Line 12: Line 14:
[[Category: Combat Functions]]
[[Category: Combat Functions]]
[[Category: Combat Functions (CS 1.0)]]
[[Category: Combat Functions (CS 1.0)]]
<!-- Begin Search Terms
Stop
Combat
Alarm
on
actor
End Search Terms -->

Latest revision as of 03:02, 31 July 2010

Syntax:

<actorRef.>StopCombatAlarmOnActor
<actorRef.>SCAOnActor

Stops all combat and alarms against calling actor. Any actors in combat with the calling actor will stop combat with him/her/it.

Note: When the calling actor is in combat with the player, this will stop the calling actor from attacking the player as if "Stopcombat player" was used.