Difference between revisions of "StrGetNthEffectItemScriptName"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Tibixe
(StrGetEffectItemScriptName)
(No difference)

Revision as of 05:05, 12 August 2007

Function:

name:stringID StrGetEffectItemScriptName spell:ref index:long[results:stringID] 

If result is given, StrGetName sets strToSet to the magic effect's name (in spell, with index starting at 0), if not given, StrGetName returns a new stringID with its name.