Difference between revisions of "Sv Destruct"
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imported>DragoonWraith |
imported>DragoonWraith m (colon made sense when the description was above the syntax, but not under it.) |
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{{Function | {{Function | ||
| origin = OBSE | | origin = OBSE | ||
| summary = Destroys a string variable, setting its value to zero and preventing its contents from being saved in the savegame. Two different syntaxes are supported: the first should be used in an assignment with no parameters, using the Set keyword: <tt>set stringVar to sv_Destruct</tt>. The second is used without assignment and accepts up to ten string variables as arguments, destroying them all | | summary = Destroys a string variable, setting its value to zero and preventing its contents from being saved in the savegame. Two different syntaxes are supported: the first should be used in an assignment with no parameters, using the Set keyword: <tt>set stringVar to sv_Destruct</tt>. The second is used without assignment and accepts up to ten string variables as arguments, destroying them all. | ||
| name = sv_Destruct | | name = sv_Destruct | ||
| returnVal = string_var | | returnVal = string_var |
Latest revision as of 19:27, 28 August 2010
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(string_var) sv_Destruct
(void) sv_Destruct var1:string_var var2:string_var var3:string_var ... var10:string_var
Destroys a string variable, setting its value to zero and preventing its contents from being saved in the savegame. Two different syntaxes are supported: the first should be used in an assignment with no parameters, using the Set keyword: set stringVar to sv_Destruct. The second is used without assignment and accepts up to ten string variables as arguments, destroying them all.