Difference between revisions of "TriggerHitShader"
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imported>MegaBurn |
imported>DragoonWraith (CS 1.0, and Player function (not Misc)) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category: Functions (CS 1.0)]] | ||
[[Category: Player Functions]] | |||
[[Category: Player Functions (CS 1.0)]] |
Revision as of 20:07, 5 July 2007
Syntax:
TriggerHitShader fStrength
Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.
The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.