Difference between revisions of "TriggerHitShader"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>MegaBurn
imported>DragoonWraith
(CS 1.0, and Player function (not Misc))
Line 10: Line 10:


[[Category: Functions]]
[[Category: Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Player Functions]]
[[Category: Player Functions (CS 1.0)]]

Revision as of 20:07, 5 July 2007

Syntax:

TriggerHitShader fStrength


Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.


The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.