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Difference between revisions of "UnequipItem"
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imported>DragoonWraith (adding a link to Preventing Messages) |
imported>Haama (Extra spam info) |
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==Notes== | ==Notes== | ||
*By default, using this function on the player will display a message informing the player that the item in question has been unequipped. In | *By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank [[Message]] calls to prevent it from happening, like so: | ||
<pre>Message "" | <pre>Message " " | ||
Message " " | |||
player.UnequipItem "item ID"</pre> | player.UnequipItem "item ID"</pre> | ||
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. [[Avoiding Message Spam|Here]] are some alternative methods that don't disrupt other messages. | |||
==See Also== | ==See Also== |
Revision as of 08:42, 15 June 2007
Syntax:
UnequipItem ObjectID NoEquipFlag
Example:
UnequipItem FavoriteCuirass player.UnequipItem AmuletOfKings 1
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
Notes
- By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.UnequipItem "item ID"
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.