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Difference between revisions of "UnequipItem"

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==Notes==
==Notes==


*By default, using this function on the player will display a message informing the player that the item in question has been unequipped. In almost all situations, this is very annoying, but you can use a blank [[Message]] call to prevent it from happening, like so:
*By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank [[Message]] calls to prevent it from happening, like so:
<pre>Message ""
<pre>Message " "
Message " "
player.UnequipItem "item ID"</pre>
player.UnequipItem "item ID"</pre>
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. [[Avoiding Message Spam|Here]] are some alternative methods that don't disrupt other messages.


==See Also==
==See Also==

Revision as of 08:42, 15 June 2007

Syntax:

UnequipItem ObjectID NoEquipFlag

Example:

UnequipItem FavoriteCuirass
player.UnequipItem AmuletOfKings 1


Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.

Notes

  • By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " "
Message " "
player.UnequipItem "item ID"

This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.

See Also