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Difference between revisions of "UnequipItem"
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Object Functions]] | [[Category: Object Functions]] | ||
Revision as of 21:08, 5 July 2007
Syntax:
UnequipItem ObjectID NoEquipFlag
Example:
UnequipItem FavoriteCuirass player.UnequipItem AmuletOfKings 1
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
Notes
- By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.UnequipItem "item ID"
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.