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Difference between revisions of "UnequipItem"
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imported>DragoonWraith m (oops, this one is UNequip...) |
imported>DragoonWraith (note about the EquipItem flag) |
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(10 intermediate revisions by 6 users not shown) | |||
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UnequipItem FavoriteCuirass | UnequipItem FavoriteCuirass | ||
player.UnequipItem AmuletOfKings 1 | player.UnequipItem AmuletOfKings 1 | ||
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object. | Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object. | ||
== | == Note == | ||
* | * UnequipItem (and [[UnequipItemNS]]) are the only ways to remove items that have been equipped with [[EquipItem]] with its "no-unequip" flag set to 1. To check for this flag before calling UnequipItem (to avoid unequipping items that you shouldn't), try using EquipItem ''without the flag'' on another item that uses the same slot. If the flag has been set on the currently equipped item, the script will be unable to equip a new item over it. | ||
==See Also== | == See Also == | ||
*[[UnequipItemNS]] - Spamless version of command (OBSE 15) | |||
*[[EquipItem]] | |||
*[[Message Spam]] - Avoiding message spam. | |||
*[[Generic Unequip]] - Unequipping an item knowing its editor id. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category:Functions (CS)]] | ||
[[Category:Actor Functions]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (CS 1.0)]] | |||
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Unequip | |||
equip | |||
item | |||
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Latest revision as of 21:59, 14 February 2009
Syntax:
UnequipItem ObjectID NoEquipFlag
Example:
UnequipItem FavoriteCuirass player.UnequipItem AmuletOfKings 1
Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.
Note[edit | edit source]
- UnequipItem (and UnequipItemNS) are the only ways to remove items that have been equipped with EquipItem with its "no-unequip" flag set to 1. To check for this flag before calling UnequipItem (to avoid unequipping items that you shouldn't), try using EquipItem without the flag on another item that uses the same slot. If the flag has been set on the currently equipped item, the script will be unable to equip a new item over it.
See Also[edit | edit source]
- UnequipItemNS - Spamless version of command (OBSE 15)
- EquipItem
- Message Spam - Avoiding message spam.
- Generic Unequip - Unequipping an item knowing its editor id.