Difference between revisions of "UseItemAt Package"

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imported>Clearance
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If the idle animation is set up properly, the actor will play the idle associated with the item.
If the idle animation is set up properly, the actor will play the idle associated with the item.


Note: To let a NPC sit in a chair without a reference to the chair you need to use Travel. With a Travel package and Location: Any Object, Furniture the NPC sits on the chair with the highest FormID. UseItemAt works not all the time here.
Note: To let a NPC sit in a chair without a reference to the chair you need to use Travel. With a Travel package and Location: Any Object, Furniture the NPC sits on the chair with the highest FormID. UseItemAt does not work all the time here.




[[Category:Packages]]
[[Category:Package Types]]
[[Category:Package Types]]

Latest revision as of 00:44, 27 November 2010

Target: The item to be used. It can be in the actor's inventory or in the world near that location.

Location: The location to travel to before attempting to use the target object.


If the idle animation is set up properly, the actor will play the idle associated with the item.

Note: To let a NPC sit in a chair without a reference to the chair you need to use Travel. With a Travel package and Location: Any Object, Furniture the NPC sits on the chair with the highest FormID. UseItemAt does not work all the time here.